![]() Pick one or 2 specific people that you know will run it well, and will stay. ![]() ![]() Think about the future and who you would like to take over for you in case something were to happen. I think it is important for guild founders to remember to not give rights to just anyone in the guild. The guild is running smoothly and great from what I see and hear. Anyways, I left my guild, and appointed a new founder and a co-founder and the leaders still remain to help the founders and the guild. So in case one leader wasn't around or left another one would be there and then the other leaders left could help the head leader. I had a guild that I gave to new founders, but I knew I was going to be leaving, so I made arrangements ahead of time to have at least 4 leaders that I knew had leadership skills. If for some reason something happened to the founder(s) in real life and they are unable to get back online, or if they just abandon the guild, the title and rights should go to the next person that has the most seniority in the guild. It can also move GvG province HQ's.I agree with jaelis. It also has the ability to lay sieges in GvG Provinces, and thus utilize goods from the Guild Treasury. A leader can delete guild members.Ī member with Inviter rights can invite members.Ī member with Moderator rights can administer the main forum only.Ī member with Notifier rights can send messages to all members.Ī member with Trusted has the ability to view hidden threads in the Guild Forum. ![]() A member with Leader rights can also delete and remove armies in GvG Provinces, as well as remove a siege that has been laid. A Leader can also change the Guild's description and crest and can create and edit sub-forums within the main forum. When you start a Guild, you are the Founder.Ī member with Leader rights has all the permissions of a Moderator and Inviter and is granted Trustedprivileges. A member with Founder rights is in total control of the Guild and has all the rights and privileges listed below. ![]()
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